| Daniel Siebert's Resume | |
| File Size: | 58 kb |
| File Type: | |
Daniel Siebert
Environment Artist
danielfsiebert@gmail.com
Objective
To obtain a position as a 3D environment artist that collaborates with a talented team to create the best games in the industry.
Skills Software
Environment and prop modeling Autodesk Maya
Character modeling Adobe Photoshop
Texture creation zBrush
UV mapping CrazyBump
Drawing Microsoft Office Suite
Organization and communication skills
Problem solving
Efficiency
Experience
Simutronics Corporation: 07/2011-present
QA Tester on Tiny Heroes for iOS
• Identified defects by paying close attention to quality, entertainment, visual appeal, sound, environment, challenge level and overall functionality.
• Participated in focus group testing that contributed to game balancing.
iClips Network: 09/2007-present
3D Artist
• Work closely with a small team to create virtual environments and iPhone games
• Model assets such as buildings, trees, plants and other required environment props
• Texture creation for environment and prop models
• UV mapping assets
• Create assets from concept art and photograph reference
• Model characters, vehicles and props for iPhone games
• Develop game ideas with coworkers for the iPhone
• Optimize models and asset files
Education
Webster University: 2004-2006
Graduated with a Bachelor degree in animation
Jefferson College: 2002-2004
Graduated with an Associate of Arts degree
Environment Artist
danielfsiebert@gmail.com
Objective
To obtain a position as a 3D environment artist that collaborates with a talented team to create the best games in the industry.
Skills Software
Environment and prop modeling Autodesk Maya
Character modeling Adobe Photoshop
Texture creation zBrush
UV mapping CrazyBump
Drawing Microsoft Office Suite
Organization and communication skills
Problem solving
Efficiency
Experience
Simutronics Corporation: 07/2011-present
QA Tester on Tiny Heroes for iOS
• Identified defects by paying close attention to quality, entertainment, visual appeal, sound, environment, challenge level and overall functionality.
• Participated in focus group testing that contributed to game balancing.
iClips Network: 09/2007-present
3D Artist
• Work closely with a small team to create virtual environments and iPhone games
• Model assets such as buildings, trees, plants and other required environment props
• Texture creation for environment and prop models
• UV mapping assets
• Create assets from concept art and photograph reference
• Model characters, vehicles and props for iPhone games
• Develop game ideas with coworkers for the iPhone
• Optimize models and asset files
Education
Webster University: 2004-2006
Graduated with a Bachelor degree in animation
Jefferson College: 2002-2004
Graduated with an Associate of Arts degree