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Daniel Siebert
3D Artist
danielfsiebert@gmail.com
Objective
To obtain a position as an 3D artist that collaborates with a talented team to create the best games in the industry.
Skills Software Credited Games
Environment and prop modeling Autodesk Maya One Epic Knight
Character modeling Autodesk 3ds Max Tiny Heroes
Texture creation Adobe Photoshop Stodgy Gents
UV mapping Zbrush JuJu Frogs
Drawing CrazyBump
Organization and communication skills Microsoft Office Suite
Problem solving and efficiency
Experience
Flight Safety International: 09/13 - present
Synthetic Environment Artist
• Create accurate environments form charts and imagery
• Follow regulations to make realistic simulations
Happy Badger Studio: 10/10- 10/12
Co-founder and Artist
• Develop game ideas with coworkers for the iPhone
• Create art assets for mobile games
• Create art and textures for 3D assets
Simutronics Corporation: 07/2011-08/2012
Art Intern
• Created concept art and 3D assets for video games
QA Intern
• Identified defects by paying close attention to quality, entertainment, visual appeal, sound, environment, challenge level and overall functionality
• Participated in testing that contributed to game balancing
• Track bugs and log testing data
iClips Network: 09/2007-07/2011
3D Artist
• Worked closely with a small team to create virtual environments and iPhone games
• Created assets from concept art and photograph reference
• UV mapped and created textures for various props
• Modeled characters, vehicles and props for iPhone games
• Optimized asset files
Education
Webster University: 2004-2006
Graduated with a Bachelor degree in animation
Jefferson College: 2002-2004
Graduated with an Associate of Arts degree
3D Artist
danielfsiebert@gmail.com
Objective
To obtain a position as an 3D artist that collaborates with a talented team to create the best games in the industry.
Skills Software Credited Games
Environment and prop modeling Autodesk Maya One Epic Knight
Character modeling Autodesk 3ds Max Tiny Heroes
Texture creation Adobe Photoshop Stodgy Gents
UV mapping Zbrush JuJu Frogs
Drawing CrazyBump
Organization and communication skills Microsoft Office Suite
Problem solving and efficiency
Experience
Flight Safety International: 09/13 - present
Synthetic Environment Artist
• Create accurate environments form charts and imagery
• Follow regulations to make realistic simulations
Happy Badger Studio: 10/10- 10/12
Co-founder and Artist
• Develop game ideas with coworkers for the iPhone
• Create art assets for mobile games
• Create art and textures for 3D assets
Simutronics Corporation: 07/2011-08/2012
Art Intern
• Created concept art and 3D assets for video games
QA Intern
• Identified defects by paying close attention to quality, entertainment, visual appeal, sound, environment, challenge level and overall functionality
• Participated in testing that contributed to game balancing
• Track bugs and log testing data
iClips Network: 09/2007-07/2011
3D Artist
• Worked closely with a small team to create virtual environments and iPhone games
• Created assets from concept art and photograph reference
• UV mapped and created textures for various props
• Modeled characters, vehicles and props for iPhone games
• Optimized asset files
Education
Webster University: 2004-2006
Graduated with a Bachelor degree in animation
Jefferson College: 2002-2004
Graduated with an Associate of Arts degree