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New Orleans 1French Quarter
My responsibilities for this project included modeling dozens of buildings, UV mapping, texture creation and creation of various prop models. -
New Orleans 2French Quarter
I used photographic reference of New Orleans to create realistic depictions of exteriors, street layouts and textures. I also worked on the organization of files and photos for this project. -
Naples Pier 1Naples, Florida
Creating a realistic environment so the players can experience Naples was my goal on this project. My responsibilities were to model and UV map both the peir and huts as well as create textures for the huts. -
Naples Pier 2Naples, Florida
I created the realistic textures for these huts by having them resemble the actual wood grain of the huts in Naples. -
Tree City 1Lost World
I did modeling, UV mapping and texture creation for various assets during this project. -
Tree City 2Lost World
I created this hallow Redwood tree that contains a ramp leading up to the top of the Redwood tree. -
Tree City 3Lost World
This area of Tree City was fun to create because if was constructed in many layers. There are both huts on the ground and more that ascend from low to high into the redwood trees. -
Natural History Museum 1Smithsonian
My responsibilities on this project were modeling and UV mapping of the exterior. I also created low res distant buildings, trees, and props to enhance the area surrounding the museum. -
Natural History Museum 2Smithsonian
I did research on the historical nature of the buildings.
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Four WheelerA model for an iPhone game. I created the model, UV map and texture. The model has 293 polygons (532 triangles) and a texture size of 512x512. -
Big TruckA model for an iPhone game. The model is 251 polygons (460 triangles). -
The Lost World WeaponsThese are the weapons used in The Lost World demo. The rifle has 586 polygons (1078 triangles) with a texture size of 512x512. The pistol has 778 polygons (1431 triangles) and has a texture size of 512x512
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StrykerA personal project. -
Boar and Baby PigThese two models are for an iPhone game. The boar is 521 polygons (981 triangles) and the baby pig is 393 polygons (733 triangles) -
CarnotaurusA dinosaur I modeled for The Lost World. The model is 2994 polygons (5523 triangles) -
PenguinA penguin I modeled for a iPhone game. The model is 356 polygons (650 triangles) -
Mutated Grunt Pig and Mutated Tank PigTwo mutated pigs I modeled for an iPhone game. The grunt pig is 406 polygons (758 triangles) and the tank pig is 434 polygons (812 triangles)

